📝 Improvement Columns
Strategy and study tips for the games on TsumeDojo — how to practice, what to focus on, and how to keep improving.
📡 RSSTsume Shogi
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2026-06-15
Tsume Shogi Mating Patterns and Core Techniques
From the basic gold mates to escape-cutting, the escorting sacrifice, double check, and the pawn-drop-mate rule — the recurring patterns that show up in tsume shogi, with clear explanations.
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2026-06-15
Shogi Endgame: Mate Threats, Brinkmate (Hisshi), and the Mating Attack
Turn the mates you drill in tsume shogi into real-game wins: mate threats (tsumero), brinkmate (hisshi), the mating attack (yose), and counting the race.
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2026-06-14
Tsume Shogi for Beginners: How to Solve Shogi Mate Problems
What tsume shogi is, why it builds endgame strength, which problem length to start from, and how to make daily practice stick.
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2026-06-14
Shogi Improvement Roadmap: From Beginner to 1-Dan
A stage-by-stage plan for improving at shogi — what to prioritize from absolute beginner up to 1-dan, and how tsume (mate) practice fits in.
Tsume Othello
Gomoku / Renju VCF
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2026-06-15
How to Win at Gomoku (Five in a Row): Threes, Fours, and the Four-Three
The basics that win free-style gomoku: forcing with threes and fours, the unstoppable open four and four-three, watching the opponent's threats, and how Renju differs.
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2026-06-14
Gomoku & Renju VCF: Winning with a Continuous Four-Chase
VCF (Victory by Continuous Fours) is a forced win — every move makes a four, your opponent must block, and you chain fours into five. How to read it, plus Renju's forbidden moves.
What Would You Discard?
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2026-06-15
What to Discard: Five-Block Theory and Spotting Useless Tiles
Before you count tile acceptance, decide which blocks to keep — the five-block framework. Block strength order and the discard order for isolated tiles.
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2026-06-14
Riichi Mahjong Efficiency: The Basics of "What to Discard"
How to think about nani-kiru (what-to-discard) problems: shanten, tile acceptance (ukeire), and why pure efficiency is the right default for beginners.
Tsumego
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2026-06-14
Go Capturing Problems: How to Train Your Reading
Capturing problems are the most direct way to build reading in Go — counting liberties, winning capturing races, and finding the killing move.
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2026-06-14
Basic Capturing Techniques in Go: Ladder, Net, and Snapback
The three techniques that show up most in capture problems — ladder (shicho), net (geta), and snapback (uttegaeshi): how each works and how to tell them apart.