Published: 2026-06-16
Tsumego for Beginners: Start with Capturing Problems
New to Go? Capturing problems — take the marked stones — are the gentlest way to start building reading, the skill that improves your game fastest. Here's what they are, why they work, and how to begin.
If you're new to Go (also called baduk or weiqi) and want to improve, the single most useful habit is reading — playing a sequence out in your head before you place a stone. Full life-and-death problems can feel intimidating at first, so the gentlest place to start is capturing problems: you're shown a small group of marked stones and must find the move that captures them. The answer is concrete — the stones come off the board — so you get clean feedback. Here's how to begin.
What a capturing problem is
You play (as Black) and must capture the marked enemy (White) stones by force. A stone or group is captured when you fill its last liberty — the empty points directly next to it. On a small board (7×7 or 9×9) with only a few stones, the reading is short and the goal is unmistakable, which is exactly what makes capturing problems the ideal first puzzles in Go.
Why start here — liberties and atari
Capturing teaches the two ideas everything else in Go is built on: liberties (the empty neighbours that keep a group alive) and atari (a group down to its last liberty, one move from capture). Learning to count liberties and spot ataris is the foundation for capturing races, life-and-death, and whole-board fighting. Get capturing solid first and the harder topics come much faster.
A few patterns you'll meet
Even simple captures hide neat tactics: the ladder (shicho), where you chase a stone in a zig-zag of ataris until it runs out of room; the net (geta), which traps a stone without a chase; and the snapback (uttegaeshi), where you give up one stone to capture several back. You don't need to study these formally yet — solving problems lets you discover and start to recognize them.
From capturing to life-and-death
Capturing is the on-ramp to full tsumego (life-and-death), where you make or destroy two eyes. The reading skill is identical — count, sequence, read to the end — just applied to eye-shape instead of liberties. Once captures feel easy, that's your cue to move on to eyes, seki, and ko.
How to start
Try a one-move capturing problem: Black to play, find the single move that captures the marked stones. Tap an empty point to place a stone. Every problem here is checked by a solver, so each has a sound, unique answer. Start on the 7×7 board, then move up to 9×9 and to multi-move captures as your reading sharpens.
📖 Related reading
- The Ladder (Shicho) in Go: How to Read Whether It CapturesThe ladder is the first essential reading skill in Go. Chasing a stone in a zig-zag of ataris captures it — but only if nothing breaks the ladder. How to read a ladder to the edge, spot a ladder breaker, and why a broken ladder is a disaster.
- Go and Tsumego Glossary: Life and Death, Seki, Ko, Atari, and MoreA beginner-friendly glossary of the go and tsumego terms that come up most — life and death, eyes, seki, ko, atari, ladders, and more. Knowing what they mean makes problems and commentary far easier to follow.
- Go Capturing Problems: How to Train Your ReadingCapturing problems are the most direct way to build reading in Go — counting liberties, winning capturing races, and finding the killing move.
- Basic Capturing Techniques in Go: Ladder, Net, and SnapbackThe three techniques that show up most in capture problems — ladder (shicho), net (geta), and snapback (uttegaeshi): how each works and how to tell them apart.