Published: 2026-06-15
How Tsume Shogi Works: The Rules and Conventions of Shogi Mate Problems
New to tsume shogi? Here are the conventions that make mate problems work — every attacking move is a check, the defender always plays the best defense, and why the defender holds all the remaining pieces in hand.
A tsume shogi (詰将棋) problem asks you to checkmate the lone enemy king. You play the attacker (Sente, the pieces pointing up the board) and must force mate. But tsume problems follow a few conventions that surprise newcomers — once you know them, the puzzles make sense.
Every attacking move must be a check
This is the defining rule: every move YOU make must give check (王手). There are no quiet preparing moves — if a move does not check the king, it cannot be part of the solution. So at each step you are looking only among checking moves for the one that leads to a forced mate.
The defender always plays the best defense
You do not control the defender (Gote, the king's side). The defender is assumed to play the move that escapes mate for as long as possible — the longest, best resistance. On TsumeDojo the defender's reply is played automatically. Your job is to find an attacking sequence that mates against the defender's BEST defense, not just against a careless one.
The defender holds all the remaining pieces
A common surprise: the defender's hand is often full of pieces (rooks, golds, pawns…). The convention is simple — every piece that is not on the board and not in the attacker's hand belongs to the defender's hand. That means the defender can drop a piece to block a distant check (an interposition, 合駒). Your mate has to work even against those drops, so always read whether the defender can interpose.
No pointless interpositions, and one unique mate
The defender will not throw in a pointless interposition (無駄合) that you simply capture with the mate unchanged — only meaningful defenses are played. And a well-made tsume has a single, unique shortest mating sequence (no alternate solutions, or 余詰). Every problem on TsumeDojo is verified by a solver to have exactly one shortest solution, so you can trust that there is one intended answer.
How to solve on TsumeDojo
Tap a piece (or a piece in your hand) and then tap its destination to play a checking move; the defender answers automatically. Keep checking until the king is mated. If you play a move that is not the intended one, the board shakes and rewinds so you can try again. Start with mate-in-1 to get the feel, then work up the move counts.
📖 Related reading
- Tsume Shogi Mating Patterns and Core TechniquesFrom the basic gold mates to escape-cutting, the escorting sacrifice, double check, and the pawn-drop-mate rule — the recurring patterns that show up in tsume shogi, with clear explanations.
- Shogi Endgame: Mate Threats, Brinkmate (Hisshi), and the Mating AttackTurn the mates you drill in tsume shogi into real-game wins: mate threats (tsumero), brinkmate (hisshi), the mating attack (yose), and counting the race.
- Tsume Shogi for Beginners: How to Solve Shogi Mate ProblemsWhat tsume shogi is, why it builds endgame strength, which problem length to start from, and how to make daily practice stick.
- Shogi Improvement Roadmap: From Beginner to 1-DanA stage-by-stage plan for improving at shogi — what to prioritize from absolute beginner up to 1-dan, and how tsume (mate) practice fits in.