Published: 2026-06-14
Basic Capturing Techniques in Go: Ladder, Net, and Snapback
The three techniques that show up most in capture problems — ladder (shicho), net (geta), and snapback (uttegaeshi): how each works and how to tell them apart.
The capturing move in a Go capture problem usually takes the shape of one of a few standard techniques. Knowing the big three — ladder, net, and snapback — lets you spot the move that captures at a glance.
Ladder (shicho)
You keep the opponent's stones in atari and chase them across the board to the edge, where they run out of escape. It's atari, the opponent extends, you atari again from the other side, zigzagging until there is no liberty left. The catch is the "ladder breaker": if one of the opponent's own stones already sits in the ladder's path, the chase fails and the stones escape. Before you play, read the whole chase to the end — can you keep giving atari at every step?
Net (geta)
Instead of atari, you place a stone so that wherever the opponent runs, they are still caught — a single move that throws a net with no escape. The net is the technique to reach for when a ladder doesn't work (when there's a ladder breaker).
Snapback (uttegaeshi)
You deliberately let the opponent capture one of your stones, then play right back into the point they just vacated to capture a larger group. The opponent, seemingly escaping atari, actually walks into being captured.
Telling them apart in a capture problem
- First count the liberties of the target stones.
- If you can keep it in atari and chase to the edge, it's a ladder (check there's no ladder breaker on the escape path).
- If you can't chase but can seal every escape in one move, it's a net.
- If letting one stone be taken lets you recapture more, it's a snapback.
- In every case, read the opponent's best reply to the end before you play.
How to practice
On TsumeDojo the go problems ask you to capture the marked white stones and are verified by exhaustive search. Solving many of them with these techniques in mind builds the instinct to see the capturing move at a glance. (Eye-shape life-and-death — eyes, seki, ko — is on our roadmap.)
📖 Related reading
- The Ladder (Shicho) in Go: How to Read Whether It CapturesThe ladder is the first essential reading skill in Go. Chasing a stone in a zig-zag of ataris captures it — but only if nothing breaks the ladder. How to read a ladder to the edge, spot a ladder breaker, and why a broken ladder is a disaster.
- Go and Tsumego Glossary: Life and Death, Seki, Ko, Atari, and MoreA beginner-friendly glossary of the go and tsumego terms that come up most — life and death, eyes, seki, ko, atari, ladders, and more. Knowing what they mean makes problems and commentary far easier to follow.
- Tsumego for Beginners: Start with Capturing ProblemsNew to Go? Capturing problems — take the marked stones — are the gentlest way to start building reading, the skill that improves your game fastest. Here's what they are, why they work, and how to begin.
- Go Capturing Problems: How to Train Your ReadingCapturing problems are the most direct way to build reading in Go — counting liberties, winning capturing races, and finding the killing move.