Published: 2026-06-14
Gomoku & Renju VCF: Winning with a Continuous Four-Chase
VCF (Victory by Continuous Fours) is a forced win — every move makes a four, your opponent must block, and you chain fours into five. How to read it, plus Renju's forbidden moves.
VCF — Victory by Continuous Fours — is a forced winning sequence: every attacking move makes a "four," the opponent is forced to block it (or lose at once), and you chain those fours until you land five in a row. Because each move is forcing, the whole line can be read out in advance, which is exactly what these puzzles train.
Why a four forces a block
A "four" is four of your stones in a line with at least one open end — it threatens to make five on your next move. The opponent has to block that point or lose immediately, so a four hands you the initiative (tempo). Stringing fours together lets you keep that initiative from the first move to the win.
Building the four-chase
Make a four; after the forced block, make another four; repeat. The key is finding a stone that makes a four and, at the same time, prepares the next one. The chain ends when a four becomes a five — or reaches a shape the opponent cannot fully stop.
- First, find the winning first move — the move that makes a four.
- Treat every opponent block as forced, and read the position after it.
- Look ahead: does this four connect to a next four?
- Avoid fours that get blocked with no follow-up.
Renju's forbidden moves
Renju — unlike plain gomoku — restricts Black, the first player: a double-three (making two open threes at once), a double-four, and an overline of six or more stones are all illegal for Black. So a Black attack has to avoid them — although making exactly five always wins and is never forbidden. This constraint makes Renju VCF demand more precise reading than gomoku, where anything goes.
How to practice
On TsumeDojo the Renju VCF problems ask for the winning first move and are verified by exhaustive search, so a wrong first move really fails and the right one really wins. Working through 3-move then 5-move VCFs builds the instinct to spot the forcing four-chase at a glance.
📖 Related reading
- Gomoku & Renju Glossary — Fours, Open Fours, the Four-Three, VCF, and the Forbidden MovesA beginner-friendly glossary of the words that come up most in gomoku and renju: three, four, open four, four-three, VCF (continuous fours), and the forbidden moves (double-three, double-four, overline). Knowing them makes the VCF puzzles and explanations much easier to follow.
- Renju Forbidden Moves: Double-Three, Double-Four, and Overline (and Why Only Black)The biggest difference between free gomoku and Renju is the forbidden moves. In Renju, only Black may not play a double-three, double-four, or overline. The three rules, why they apply to Black alone, and the 'making five wins' exception.
- How to Defend at Gomoku: Block the Four, Deny the Double ThreatGomoku isn't won by attacking alone. A priority-ordered guide to defense: blocking fours, stopping an open three before it becomes an open four, denying double threats (four-three, double-three, double-four), counter-attacking, and Renju defense.
- How to Win at Gomoku (Five in a Row): Threes, Fours, and the Four-ThreeThe basics that win free-style gomoku: forcing with threes and fours, the unstoppable open four and four-three, watching the opponent's threats, and how Renju differs.