TsumeDojo

How to Capture in Go

The go problems on this site are about capturing the opponent’s stones. Once you understand how capture works — filling a group’s liberties — you can start solving right away. New to go? Begin here.

Liberties

The empty points directly next to a stone — up, down, left, right — are its “liberties.” A stone in the open has four (the green dots). Diagonals do not count.

Atari (one liberty left)

When a stone has only one liberty left it is in “atari” — one move from being captured. This white stone’s only liberty is the point below it.

Capture (fill the last liberty)

Play on the last liberty and the opponent’s stone has zero liberties — it is captured and lifted off the board (the ✗ white stone). Tsumego on this site asks you to capture the marked stones exactly this way.

Connected stones share liberties

Same-colour stones that touch orthogonally form one group and share their liberties. To capture a group you must fill all of them (this two-stone group has six).

Try a 1-move problem →