Tsume Othello by theme
Browse endgame problems by their key move — taking a corner, an edge, or a counterintuitive X-square. Every answer is proven by exhaustive search.
- Take an edgeProblems where the best move is on an edge — stable stones that are hard to flip and set up corner play.385 problems
- Take the cornerProblems where the best move is a corner. Corners can never be flipped back — the anchor of endgame value.176 problems
- X-square is bestProblems where an X-square (the diagonal square next to a corner) — normally avoided — is actually the best move once you read it out.20 problems